Download e-book for kindle: 3D Game Engine Programming (Game Development Series) by Stefan Zerbst

By Stefan Zerbst

ISBN-10: 1592003516

ISBN-13: 9781592003518

A full-blown video game engine is now a major commercial asset. present engines exist with licensing charges of a number of $100,000, plus revenue percentage expenses. as a result of those excessive expenditures, hobbyist video game programmers are desirous to easy methods to write their very own engines. the supply of a video game engine that is able to rock simplifies the improvement technique of a video game, permitting builders to pay attention to the sport and gameplay event. "3D video game Engine Programming" indicates video game programmers tips to enhance such an engine.

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Additional resources for 3D Game Engine Programming (Game Development Series)

Sample text

Loading and saving biped animation clips. Using Motion Flow mode . . . . . . Previewing a biped animation . . . . Moving a biped with its footsteps. . . Introducing the Biped Apps . . . . . . . Accessing the Motion Mixer . . . . . Accessing the Animation Workbench . . Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

775 776 776 786 787 787 788 789 789 790 790 790 792 803 804 811 Chapter 33: Using the Expression Controller . . . . . . . . . 813 Working with Expressions in Spinners . . . . . . . . . Understanding the Expression Controller Interface . . . . . Defining variables . . . . . . . . . . . . . Building expressions . . . . . . . . . . . . Debugging and evaluating expressions. . . . . . . Managing expressions . .

677 677 678 678 678 678 678 679 679 680 680 681 682 683 684 685 685 685 686 687 687 687 689 690 691 691 691 691 692 693 693 695 696 697 698 699 700 Chapter 28: Advanced Lighting, Light Tracing, and Radiosity . . . . . 701 Selecting Advanced Lighting . . . . . . . How light tracing works . . . . . . . Enabling light tracing . . . . . . .

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3D Game Engine Programming (Game Development Series) by Stefan Zerbst


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