By Jon Weimer
3ds Max Modeling: Bots, Mechs, and Droids deals an remarkable, project-based studying approach for someone who's attracted to modeling with 3ds Max. From the first actual pages, readers will realize tips to use the Max toolset to create refined versions, together with a spider bot, hunter-killer, conflict mech, and android. easy methods to use the 3ds Max toolset with no hoping on third-party types. Watch the development of the types via countless numbers of reveal captures, additionally on hand in complete colour at the better half DVD. reap the benefits of the ebook s learn-as-you-go method of making a number of difficult robot versions with 3ds Max.
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Extra info for 3ds Max Modeling: Bots, Mechs, and Droids
Figure I-33: Weld vertices 16. Click OK to weld the vertices. You’ve solved the five-edged polygon problem. 17. Hit the F key to go to the Front view and hit the F3 key to toggle from wireframe to shaded. If the edges aren’t showing, hit the F4 key to show the edges. 18. Click the Polygon selection mode button and marquee-select the leftmost polygons. Then, holding down the Ctrl key, marquee-select the rightmost polygons. Figure I-34 Introduction to Max Day 1: Building a Simple Bot 16 | Introduction to Max Day 1: Building a Simple Bot Figure I-35 19.
6 Apply Group –7 0 OK Figure I-119 Figure I-120 Figure I-121 6. [Optional Step] Since this is a static model and I don’t intend to animate it, I’m going to attach the track. So… select the base, click Attach List, select track, and click Attach. However, if you wish to animate this track, you’ll have to link it to the base so it will move 38 | Introduction to Max Day 2: Finishing the Bot along with the base as well as on its own. If desired, select the track and on the main toolbar click the Select and Link tool (third button from the left).
When the Spacing Tool dialog box opens, click the Pick Path button, hit the H key, select track, and then click Pick. 24 | Introduction to Max Day 1: Building a Simple Bot Figure I-57 Figure I-58 33. In the Spacing Tool dialog box, click Count and type 34 for the number of clones. In the drop-down list in the middle of the dialog box, select Divide Evenly, No Objects at Ends, set the context to Centers and enable Follow, select the type of object to be Instance, and click Apply. Then close the dialog box.
3ds Max Modeling: Bots, Mechs, and Droids by Jon Weimer